This course structure is modular, allowing for adaptability based on the audience’s skill level and the course duration. It combines theoretical foundations with practical applications and programming skills, crucial for comprehensive learning in the field of computer graphics.
- Introduction to Computer Graphics
- Overview of Computer Graphics
- Historical Context and Evolution
- Applications in Various Fields
- Fundamentals of Graphics Systems
- Graphics Hardware
- Graphics Software and APIs (e.g., OpenGL, DirectX)
- Coordinate Systems and Transformations
- Mathematics for Computer Graphics
- Vectors and Matrices
- Geometric Transformations
- Projections and Camera Models
- 2D Graphics
- Raster Graphics and Pixel Manipulation
- Drawing Lines and Shapes
- Color Models and Color Theory
- 3D Graphics
- 3D Modeling Concepts
- Texturing and Mapping
- Lighting and Shading Models
- Rendering Techniques
- Rasterization
- Ray Tracing
- Real-Time Rendering
- Animation and Simulation
- Principles of Animation
- Particle Systems and Physics Simulations
- Character Animation
- Graphics Programming
- Introduction to Shader Programming
- Graphics Pipeline and Shaders
- Advanced Rendering Techniques
- User Interaction in Graphics
- Input Devices for Graphics
- Interactive 3D Graphics
- Virtual Reality (VR) and Augmented Reality (AR)
- Advanced Topics in Computer Graphics
- Computational Geometry
- Global Illumination Models
- Advanced Texturing Techniques
- Applications and Case Studies
- Gaming and Entertainment
- Scientific Visualization
- Art and Design
- Project Work and Assignments
- Hands-on Projects
- Case Studies Analysis
- Research and Development
- Final Examination and Evaluation