That’s an excellent project — creating a Blender addon to procedurally generate Casbah-style houses will help you automate repetitive architecture, preserve cultural patterns, and accelerate your 3D scene-building. Let’s walk through a clean plan to help you get started. STEP-BY-STEP PLAN: Create a Blender Addon for Casbah Houses
✅ 1. Setup your Blender Addon Structure
Create a Python file, e.g., casbah_generator.py
:
bl_info = {
"name": "Casbah House Generator",
"blender": (3, 0, 0),
"category": "Add Mesh",
"author": "Your Name",
"description": "Generates traditional Casbah-style houses procedurally"
}
✅ 2. Basic UI Panel in the Sidebar
Add a UI in the 3D View > N-panel:
import bpy
class CASBAH_PT_panel(bpy.types.Panel):
bl_label = "Casbah Generator"
bl_idname = "CASBAH_PT_panel"
bl_space_type = 'VIEW_3D'
bl_region_type = 'UI'
bl_category = 'Casbah'
def draw(self, context):
layout = self.layout
layout.operator("mesh.generate_casbah_house")
def register():
bpy.utils.register_class(CASBAH_PT_panel)
def unregister():
bpy.utils.unregister_class(CASBAH_PT_panel)
if __name__ == "__main__":
register()
✅ 3. Add Operator to Generate House
Now define the house generator:
class CASBAH_OT_generate_house(bpy.types.Operator):
bl_idname = "mesh.generate_casbah_house"
bl_label = "Generate Casbah House"
bl_options = {'REGISTER', 'UNDO'}
def execute(self, context):
# Example: base house block
bpy.ops.mesh.primitive_cube_add(size=4, location=(0, 0, 2))
# Add more parts like arches, stairs, etc. here
return {'FINISHED'}
Add this to your register()
function:
bpy.utils.register_class(CASBAH_OT_generate_house)
🏛️ 4. Design Traditional Elements You Can Generate
Feature | Element |
---|---|
Core Structure | Rectangular blocks (stacked levels) |
Arches | Loop cuts + bevels or boolean arches |
Courtyards | Hollow centers or inset operations |
Doors/Windows | Simple booleans or placeholder meshes |
Ornamentation | Procedural patterns (optional later) |
🛠️ 5. Optional Features You Can Add Later
Feature | Description |
---|---|
Parameters UI | Width, height, floors, style toggles |
Randomization | Add variation with random module |
Export to Collection | Automatically group generated elements |
Roof types | Flat vs sloped, tiled details |
Color presets | White walls, blue doors, etc. |
Modular placement | Snap to grid or stack vertically |
🚀 Next Steps
- Create a simple base building (walls + opening).
- Add parameters to control size, levels, and decoration.
- Organize code into modules (
operators
,ui
,utils
). - Test performance and modular generation.
Would you like me to generate a complete working .py
addon file for the base version?
Or help you sketch out procedural rules for how Casbah houses grow in tight spaces?