That’s an excellent project — creating a Blender addon to procedurally generate Casbah-style houses will help you automate repetitive architecture, preserve cultural patterns, and accelerate your 3D scene-building. Let’s walk through a clean plan to help you get started. STEP-BY-STEP PLAN: Create a Blender Addon for Casbah Houses

✅ 1. Setup your Blender Addon Structure

Create a Python file, e.g., casbah_generator.py:

bl_info = {
    "name": "Casbah House Generator",
    "blender": (3, 0, 0),
    "category": "Add Mesh",
    "author": "Your Name",
    "description": "Generates traditional Casbah-style houses procedurally"
}

✅ 2. Basic UI Panel in the Sidebar

Add a UI in the 3D View > N-panel:

import bpy

class CASBAH_PT_panel(bpy.types.Panel):
    bl_label = "Casbah Generator"
    bl_idname = "CASBAH_PT_panel"
    bl_space_type = 'VIEW_3D'
    bl_region_type = 'UI'
    bl_category = 'Casbah'

    def draw(self, context):
        layout = self.layout
        layout.operator("mesh.generate_casbah_house")

def register():
    bpy.utils.register_class(CASBAH_PT_panel)

def unregister():
    bpy.utils.unregister_class(CASBAH_PT_panel)

if __name__ == "__main__":
    register()

✅ 3. Add Operator to Generate House

Now define the house generator:

class CASBAH_OT_generate_house(bpy.types.Operator):
    bl_idname = "mesh.generate_casbah_house"
    bl_label = "Generate Casbah House"
    bl_options = {'REGISTER', 'UNDO'}

    def execute(self, context):
        # Example: base house block
        bpy.ops.mesh.primitive_cube_add(size=4, location=(0, 0, 2))
        # Add more parts like arches, stairs, etc. here
        return {'FINISHED'}

Add this to your register() function:

bpy.utils.register_class(CASBAH_OT_generate_house)

🏛️ 4. Design Traditional Elements You Can Generate

Feature Element
Core Structure Rectangular blocks (stacked levels)
Arches Loop cuts + bevels or boolean arches
Courtyards Hollow centers or inset operations
Doors/Windows Simple booleans or placeholder meshes
Ornamentation Procedural patterns (optional later)

🛠️ 5. Optional Features You Can Add Later

Feature Description
Parameters UI Width, height, floors, style toggles
Randomization Add variation with random module
Export to Collection Automatically group generated elements
Roof types Flat vs sloped, tiled details
Color presets White walls, blue doors, etc.
Modular placement Snap to grid or stack vertically

🚀 Next Steps

  1. Create a simple base building (walls + opening).
  2. Add parameters to control size, levels, and decoration.
  3. Organize code into modules (operators, ui, utils).
  4. Test performance and modular generation.

Would you like me to generate a complete working .py addon file for the base version? Or help you sketch out procedural rules for how Casbah houses grow in tight spaces?